|Daybook Entry: 16 Jan 2013|
"Super Nerdy. Not the video but my thoughts toward it. I just place myself thinking how the future of learning will be with this system and I imagine this
sci-fi setting, one similar to that of the Vulcan school in the new Star Trek. The process is all of these kids get placed into these little individual concave bowls where they are surrounded by computer systems and utilize this to learn. Sci-fi is just imagination of what the future will be."
When Gee was talking about integrating video games and the philosophy of learning together I envisioned this futuristic setting with a place swarming with computers, where you are more individually paced and setup to learn. I realize that Gee's video was more about the process by which we learn and how it should mirror that of video games, in a way which allows the players, or in this case students, to play(learn) new things based on levels, interaction, and overcoming failure.
I agree with this approach, I find it very futuristic, and by futuristic I mean the next logical step in education. We have a system (video games) which entice players in a way a textbook, a teacher, or a classroom can't. "No deep learning takes place unless learners make an extended commitment to self." (add citation). I feel a lot of students just don't find themselves committed to a lot of things in school for multitudes of reasons from disinterest to lack of a challenge to just uncertainty.
My only concern with Gee's approach is the lack of concern for failure. "In fact, in a game, failure is a good thing" (ADD CITATION). I struggle with this because while yes I agree that learning from your mistakes is vital and happens to everyone, a habit of failing isn't a philosophy that should be preached. I find constructive criticism to be a better approach. Failure isn't good, but here is what you can do to improve.